![]() ![]() I don't see a reason to stop these people. Second, there are people who like playing with the systems of games they find it fun to tinker. Even if the person using a computer right next to me has dev mode or cheats on it does not change anything for me. Wizard just looped for the 23432456th time, however my game is exactly how it normally is. Whatever the hell anyone does in their game has no effect on my game or experiance. All multiplayer is local and I think its safe to assume this is how it will be. The reasons for this are that dev mode does not hurt anyone and that some people enjoy dev mode on the basis that they find it fun.įirst, this is an offline game. ![]() I support dev mode and similar options (mods) being open to the community during and after development. Since this is a discussion that keeps coming up I'd like to take a stance that is apparently unpopular, but I feel important. If dev mode is available, it lower the percentage of people who experience such things. The kind of experience the player gets from such senarios will affect how he feels about the game and also the feedback. Once in a while, they may find weapons that they previously have avoided is actually pretty decent. When someone starts from a first play through, the player will tend to stick to certain weapons, once in a while going out of their comfort zone to try other weapons. Game gets release, new players, without the dev mode struggle to get all the way to the throne only to get shot down by the insane difficulty curve. The devs get feedback that the difficulty of the throne is not over the top and nerfs it only a little. Now when he plays through and reaches the throne, won't find it too hard. Players has problem with the throne, it becomes common to skips to the throne tens of times in order to learn the attack patterns of the boss and how to defeat it. Imagine the throne is 10x harder than it is now. This is important especially for early access game which require good feedback How a player progresses through from first play. It allows for accurate feedback of the game. Another option is to submit a trouble ticket to GOG Support, they're definitely more in the know than us forum users.I think not having access to dev mode is the way to go. I would wait for a reply by someone other than me, hopefully they'll be able to address this specific problem and try to solve it for you. ![]() Like I said, try using the hotkey instead of the menu according to the official wiki for Nuclear Throne, maintained by Vlambeer themselves, G should be the key to toggle gamepad on and off without having to go into the options menu. I can safely say the GOG build works with a PS3 controller with no issues whatsoever, so maybe it's a controller thing perhaps toggling the gamepad on via menu isn't working for you because the game doesn't recognize your Logitech as a valid controller. As for the controller, I really don't know. I don't think it's an issue with your OS, since Windows 7 is a supported operative system, everything should be fine on that end. The build of Nuclear Throne GOG has right now doesn't support daily missions and challenges, but those will come eventually, so, if it is, in fact, a problem with the game, I'm pretty sure it'll get fixed any time soon. Unfortunately, I'm not tech savvy enough to help you with this, but hopefully the info you provided will be enough for someone else more in the know to help you sort out your issue. You go to it, you try to select it by clicking on it and it just makes a noise and nothing. It has worked on every game that supports USB controllers that I've played.īut I'm saying that the ability to select 'gamepad' from the controls menu, won't work. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |